Favian Beltrán Résumé 2025

 

 

Motion Edit Senior Artist & Technical Director: LightStorm Entertainment  10/2023 -- Present

  • Developed and maintained tools/pipeline conventions for the Motion Edit team
  • Collaborated with software engineers and Supervisor/Lead to create innovative production tools
  • Lead Reviewed peer assigned takes before delivery
  • Constructed tutorials and coached peers/ new artists on pipeline conventions & tool usage
  • Built re-targeting maps for characters/ creatures/props
  • Continued to hand key assets and deliver world class performance capture

 

 

Senior Motion Editor: LightStorm Entertainment  06/2018 -- 10/2023

  • Hand keyed characters and weapons according to Directors/Supervisors notes
  • Tracked, cleaned and re-targeted optical body data (dry & wet)
  • Constructed documentation according to conventions set by Leads & Supervisor

 

 

Lead Face Technical Artist: Sony Interactive Entertainment  01/2015 -- 06/2018

  • Supervised re-mesh team through FACS scan alignment and cleanup
  • Transferred scan data to final topology
  • Constructed documentation pertaining to re-mesh pipeline and other proprietary tools
  • Recorded re-mesh metrics per actor to stay within time & budget
  • Worked closely with R&D department developing tools to streamline re-mesh pipeline
  • Assisted in re-mesh UI development
  • Coached team members on new techniques implemented into pipeline

 

 

Motion Capture Specialist: Sony Computer Entertainment of America  08/2012 - 01/2015

  • Delivered high quality cinematic & in-game solves per project
  • Constructed motion capture ready rigs for re-targeting
  • Hand keyed motions based on client specifications
  • Tracked, cleaned and retargeted raw face/body data
  • Trained new team members on Solve pipeline 

 

 

Lead Animator/ Motion Capture Specialist: Icon Group  01/2011 - 08/2012

  • Integrated full body animations and assets to Unity game engine
  • Developed animation pipeline with engineers
  • Created high quality in-game body animation

 

 

Motion Capture Specialist: Sony Computer Entertainment of America  06/2010 - 08/2010

  • Delivered high quality solves per project 
  • Constructed motion capture ready rigs for re-targeting
  • Peer to peer Quality Check and reviews

 

 

Freelance 3D Animator/Generalist: FBELTRAN.com  05/2010 – 04/2015

  • Produced production ready animation & generalist services for multiple clients 
  • Generated broadcast quality VFX and video editing services
  • Remained under budget and ahead of schedule 

 

 

Motion Capture Tracker/ Solver: ImageMovers Digital/ Walt Disney Company  02/2008 - 05/2010

  • Tracked, cleaned and delivered immaculate face/body data
  • Assembled pre-vis scenes
  • Delivered superior solve data for lead characters
  • Hand keyed select shots 

 

 

Animator/Generalist: Icon Group  01/2005 - 02/2008

  • Created high quality body/face animation for cinematic cut scenes
  • Supervised motion capture shoots and system calibration
  • Provided optimal modeling, texture, lighting and rendering per scene

 

 

Advanced 3D Animation Instructor: Platt College  07/2005 - 07/2007

  • Developed advanced Maya & MotionBuilder curriculum
  • Provided instruction and assistance to students, while creating real world production scenarios.

 

 

Teachers Assistant - 3D Department: Platt College 07/2004 - 01/2005

  • Assisted in the instruction of 3D modeling, texturing, rigging and hand key animation

 

 

Workshops

Quadruped rigging and animation 

  • Demonstration and lecture regarding quadruped rigging, skinning and animation – Platt College Nov 2006

 

 

Education & Training

Measurand Inc.

Specialized training for Measurand Shapewrap motion capture system - July 2006

Platt College

Bachelor of Science Degree: 3D Animation - May 2005

Associate of Applied Science Degree: Multimedia - May 2002

 

Technical Skills     

Autodesk - Maya & MotionBuilder
Giant Software - Nuance & Identify
Vicon - Blade, Nexus & Diva
Peelsolve (Maya plug-in) - Solving software
Motion Analysis - Cortex 
Measurand - Shapewrap Motion Capture System                                                     
Unity 3D
AGI Soft                                                                            
GSI
Python (Junior level)                                              
TCL Scripting (Junior level)

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