Motion Edit Senior Artist & Technical Director: LightStorm Entertainment 10/2023 -- Present
- Developed and maintained tools/pipeline conventions for the Motion Edit team
- Collaborated with software engineers and Supervisor/Lead to create innovative production tools
- Lead Reviewed peer assigned takes before delivery
- Constructed tutorials and coached peers/ new artists on pipeline conventions & tool usage
- Built re-targeting maps for characters/ creatures/props
- Continued to hand key assets and deliver world class performance capture
Senior Motion Editor: LightStorm Entertainment 06/2018 -- 10/2023
- Hand keyed characters and weapons according to Directors/Supervisors notes
- Tracked, cleaned and re-targeted optical body data (dry & wet)
- Constructed documentation according to conventions set by Leads & Supervisor
Lead Face Technical Artist: Sony Interactive Entertainment 01/2015 -- 06/2018
- Supervised re-mesh team through FACS scan alignment and cleanup
- Transferred scan data to final topology
- Constructed documentation pertaining to re-mesh pipeline and other proprietary tools
- Recorded re-mesh metrics per actor to stay within time & budget
- Worked closely with R&D department developing tools to streamline re-mesh pipeline
- Assisted in re-mesh UI development
- Coached team members on new techniques implemented into pipeline
Motion Capture Specialist: Sony Computer Entertainment of America 08/2012 - 01/2015
- Delivered high quality cinematic & in-game solves per project
- Constructed motion capture ready rigs for re-targeting
- Hand keyed motions based on client specifications
- Tracked, cleaned and retargeted raw face/body data
- Trained new team members on Solve pipeline
Lead Animator/ Motion Capture Specialist: Icon Group 01/2011 - 08/2012
- Integrated full body animations and assets to Unity game engine
- Developed animation pipeline with engineers
- Created high quality in-game body animation
Motion Capture Specialist: Sony Computer Entertainment of America 06/2010 - 08/2010
- Delivered high quality solves per project
- Constructed motion capture ready rigs for re-targeting
- Peer to peer Quality Check and reviews
Freelance 3D Animator/Generalist: FBELTRAN.com 05/2010 – 04/2015
- Produced production ready animation & generalist services for multiple clients
- Generated broadcast quality VFX and video editing services
- Remained under budget and ahead of schedule
Motion Capture Tracker/ Solver: ImageMovers Digital/ Walt Disney Company 02/2008 - 05/2010
- Tracked, cleaned and delivered immaculate face/body data
- Assembled pre-vis scenes
- Delivered superior solve data for lead characters
- Hand keyed select shots
Animator/Generalist: Icon Group 01/2005 - 02/2008
- Created high quality body/face animation for cinematic cut scenes
- Supervised motion capture shoots and system calibration
- Provided optimal modeling, texture, lighting and rendering per scene
Advanced 3D Animation Instructor: Platt College 07/2005 - 07/2007
- Developed advanced Maya & MotionBuilder curriculum
- Provided instruction and assistance to students, while creating real world production scenarios.
Teachers Assistant - 3D Department: Platt College 07/2004 - 01/2005
- Assisted in the instruction of 3D modeling, texturing, rigging and hand key animation
Workshops
Quadruped rigging and animation
- Demonstration and lecture regarding quadruped rigging, skinning and animation – Platt College Nov 2006
Education & Training
Measurand Inc.
Specialized training for Measurand Shapewrap motion capture system - July 2006
Platt College
Bachelor of Science Degree: 3D Animation - May 2005
Associate of Applied Science Degree: Multimedia - May 2002
Technical Skills
Autodesk - Maya & MotionBuilder
Giant Software - Nuance & Identify
Vicon - Blade, Nexus & Diva
Peelsolve (Maya plug-in) - Solving software
Motion Analysis - Cortex
Measurand - Shapewrap Motion Capture System
Unity 3D
AGI Soft
GSI
Python (Junior level)
TCL Scripting (Junior level)